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ALICE-open-data
ALICE Blender animation
Commits
18e6216c
Commit
18e6216c
authored
Mar 10, 2020
by
Breno Rilho Lemos
💬
Browse files
Add ALICE TPC Geometry
parent
ba701139
Changes
2
Hide whitespace changes
Inline
Side-by-side
animate/scene_functions.py
View file @
18e6216c
...
...
@@ -3,46 +3,114 @@ def init(unique_id):
bcs
=
bpy
.
context
.
scene
# Configure Environment
bcs
.
world
.
light_settings
.
use_environment_light
=
False
bcs
.
world
.
light_settings
.
use_environment_light
=
False
# True ??
bcs
.
world
.
light_settings
.
environment_energy
=
0.1
# Configure Stamp
bpy
.
context
.
scene
.
render
.
use_stamp
=
True
bpy
.
context
.
scene
.
render
.
use_stamp_time
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_date
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_render_time
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_frame
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_scene
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_camera
=
False
bpy
.
context
.
scene
.
render
.
use_stamp_filename
=
False
bpy
.
context
.
scene
.
render
.
stamp_note_text
=
unique_id
bpy
.
context
.
scene
.
render
.
use_stamp_note
=
True
bcsr
=
bpy
.
context
.
scene
.
render
bcsr
.
use_stamp
=
True
bcsr
.
use_stamp_time
=
False
bcsr
.
use_stamp_date
=
False
bcsr
.
use_stamp_render_time
=
False
bcsr
.
use_stamp_frame
=
False
bcsr
.
use_stamp_scene
=
False
bcsr
.
use_stamp_camera
=
False
bcsr
.
use_stamp_filename
=
False
bcsr
.
stamp_note_text
=
unique_id
bcsr
.
use_stamp_note
=
True
# Cleanup
bpy
.
data
.
objects
.
remove
(
bpy
.
data
.
objects
[
'Cube'
])
bpy
.
data
.
objects
.
remove
(
bpy
.
data
.
objects
[
'Camera'
])
#bpy.data.objects.remove(bpy.data.objects['Lamp'])
# Basic Objects
addCameras
()
# Add cameras
addALICE_TPC
()
# ALICE TPC
def
addALICE_TPC
():
print
(
"Adding ALICE TPC"
)
bpy
.
data
.
materials
.
new
(
name
=
"TPC"
)
bpy
.
data
.
materials
[
"TPC"
].
diffuse_color
=
(
0
,
0.635632
,
0.8
)
bpy
.
data
.
materials
[
"TPC"
].
use_shadows
=
False
bpy
.
data
.
materials
[
"TPC"
].
use_cast_shadows
=
False
bpy
.
data
.
materials
[
"TPC"
].
use_transparency
=
True
bpy
.
data
.
materials
[
"TPC"
].
alpha
=
1
bpy
.
data
.
materials
[
"TPC"
].
specular_alpha
=
0
bpy
.
data
.
materials
[
"TPC"
].
raytrace_transparency
.
fresnel_factor
=
5
bpy
.
data
.
materials
[
"TPC"
].
raytrace_transparency
.
fresnel
=
0.3
bpy
.
ops
.
mesh
.
primitive_cylinder_add
(
radius
=
2.5
,
depth
=
5
,
view_align
=
False
,
enter_editmode
=
False
,
location
=
(
0
,
0
,
0
))
# Add big cube to subtract from TPC
bpy
.
ops
.
mesh
.
primitive_cube_add
(
location
=
(
5.1
,
-
5.1
,
0
),
radius
=
5.1
)
bpy
.
context
.
object
.
name
=
"BigCube"
# ADD OUTER TPC
# Material
bpy
.
data
.
materials
.
new
(
name
=
"outerTPC"
)
bpy
.
data
.
materials
[
"outerTPC"
].
diffuse_color
=
(
0
,
255
,
0
)
# Green
bpy
.
data
.
materials
[
"outerTPC"
].
use_shadows
=
False
bpy
.
data
.
materials
[
"outerTPC"
].
use_cast_shadows
=
False
bpy
.
data
.
materials
[
"outerTPC"
].
use_transparency
=
True
bpy
.
data
.
materials
[
"outerTPC"
].
alpha
=
0.1
bpy
.
data
.
materials
[
"outerTPC"
].
specular_alpha
=
0
bpy
.
data
.
materials
[
"outerTPC"
].
raytrace_transparency
.
fresnel_factor
=
5
bpy
.
data
.
materials
[
"outerTPC"
].
raytrace_transparency
.
fresnel
=
0.3
# Add "hole" to subtract from the middle
bpy
.
ops
.
mesh
.
primitive_cylinder_add
(
radius
=
1.346
,
depth
=
6
,
view_align
=
False
,
enter_editmode
=
False
,
location
=
(
0
,
0
,
0
))
#smaller cylinder
outer_TPC_hole
=
bpy
.
context
.
object
outer_TPC_hole
.
name
=
"Hole"
# Add actual Outer TPC part
bpy
.
ops
.
mesh
.
primitive_cylinder_add
(
radius
=
2.461
,
depth
=
5.1
,
view_align
=
False
,
enter_editmode
=
False
,
location
=
(
0
,
0
,
0
))
#bigger cylinder
outer_TPC
=
bpy
.
context
.
object
outer_TPC
.
name
=
"outerTPC"
# Subtract hole from main TPC part
bpy
.
ops
.
object
.
modifier_add
(
type
=
'BOOLEAN'
)
bpy
.
context
.
object
.
modifiers
[
"Boolean"
].
operation
=
'DIFFERENCE'
bpy
.
context
.
object
.
modifiers
[
"Boolean"
].
object
=
bpy
.
data
.
objects
[
"Hole"
]
bpy
.
ops
.
object
.
modifier_apply
(
apply_as
=
'DATA'
,
modifier
=
"Boolean"
)
bpy
.
ops
.
object
.
select_all
(
action
=
'DESELECT'
)
bpy
.
data
.
objects
[
"Hole"
].
select
=
True
bpy
.
ops
.
object
.
delete
()
# Set material
outer_TPC
.
data
.
materials
.
clear
()
outer_TPC
.
data
.
materials
.
append
(
bpy
.
data
.
materials
[
"outerTPC"
])
# ADD INNER TPC
# Material
bpy
.
data
.
materials
.
new
(
name
=
"innerTPC"
)
bpy
.
data
.
materials
[
"innerTPC"
].
diffuse_color
=
(
0
,
102
,
255
)
# Blue
bpy
.
data
.
materials
[
"innerTPC"
].
use_shadows
=
False
bpy
.
data
.
materials
[
"innerTPC"
].
use_cast_shadows
=
False
bpy
.
data
.
materials
[
"innerTPC"
].
use_transparency
=
True
bpy
.
data
.
materials
[
"innerTPC"
].
alpha
=
0.1
bpy
.
data
.
materials
[
"innerTPC"
].
specular_alpha
=
0
bpy
.
data
.
materials
[
"innerTPC"
].
raytrace_transparency
.
fresnel_factor
=
5
bpy
.
data
.
materials
[
"innerTPC"
].
raytrace_transparency
.
fresnel
=
0.3
# Add Inner TPC
bpy
.
ops
.
mesh
.
primitive_cylinder_add
(
radius
=
1.321
,
depth
=
5.1
,
view_align
=
False
,
enter_editmode
=
False
,
location
=
(
0
,
0
,
0
))
inner_TPC
=
bpy
.
context
.
object
inner_TPC
.
name
=
"innerTPC"
# Set Material
inner_TPC
.
data
.
materials
.
clear
()
inner_TPC
.
data
.
materials
.
append
(
bpy
.
data
.
materials
[
"innerTPC"
])
# Make TPC one single object = inner + outer
bpy
.
data
.
objects
[
"outerTPC"
].
select
=
True
bpy
.
ops
.
object
.
join
()
TPC
=
bpy
.
context
.
object
TPC
.
name
=
"TPC"
TPC
.
data
.
materials
.
clear
()
TPC
.
data
.
materials
.
append
(
bpy
.
data
.
materials
[
"TPC"
])
# Make TPC active object again
bpy
.
context
.
scene
.
objects
.
active
=
TPC
# Delete Big Cube
bpy
.
ops
.
object
.
select_all
(
action
=
'DESELECT'
)
bpy
.
data
.
objects
[
"BigCube"
].
select
=
True
bpy
.
ops
.
object
.
delete
()
def
addCameras
():
# ForwardCamera
...
...
workflow_sketch.sh
View file @
18e6216c
...
...
@@ -10,8 +10,8 @@ export ALIROOT_SCRIPT_DIR=$(pwd)/aliRoot/
# Directory where blender scripts are
export
BLENDER_SCRIPT_DIR
=
$(
pwd
)
/animate/
# alienv working directory
export
ALIENV_WORK_DIR
=
/
mnt/SSD/schnorr/ALICE
/sw
/
export
ALIENV_OS_SPEC
=
ubuntu1
6
04_x86-64
export
ALIENV_WORK_DIR
=
/
home/breno/alice
/sw
export
ALIENV_OS_SPEC
=
ubuntu1
8
04_x86-64
export
ALIENV_ID
=
AliPhysics/latest-aliroot5-user
# Put blender 2.79b in the PATH env var
export
PATH
=
"/home/schnorr/install/blender-2.79-linux-glibc219-x86_64/:
$PATH
"
...
...
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