Commit 73859e02 authored by Breno Rilho Lemos's avatar Breno Rilho Lemos 💬

Change standard value of detector transparency

parent a4fe263e
......@@ -59,7 +59,7 @@ def addALICE_ITS(transp_par,rgb_v):
# ADD ITS INNER BARREL
# Material
createMaterial("innerITS",R=rgb_v[2],G=0,B=rgb_v[2],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.7,emit=0,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("innerITS",R=rgb_v[2],G=0,B=rgb_v[2],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*1.4,emit=0,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# Add Inner ITS
bpy.ops.mesh.primitive_cylinder_add(radius=0.0421, depth=0.271, view_align=False, enter_editmode=False, location=(0, 0, 0))
......@@ -74,7 +74,7 @@ def addALICE_ITS(transp_par,rgb_v):
# ADD ITS OUTER BARREL
# Material
createMaterial("outerITS",R=rgb_v[3],G=0,B=rgb_v[3],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.8,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("outerITS",R=rgb_v[3],G=0,B=rgb_v[3],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.8,emit=0.8,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# ADD ITS MIDDLE LAYERS
......@@ -123,7 +123,7 @@ def addALICE_ITS(transp_par,rgb_v):
def addALICE_TPC(transp_par,rgb_v):
# Material
createMaterial("tpc",R=0,G=rgb_v[0],B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.2,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc",R=0,G=rgb_v[0],B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# Add TPC
bpy.ops.mesh.primitive_cylinder_add(radius=2.461, depth=5.1, view_align=False, enter_editmode=False, location=(0, 0, 0)) #bigger cylinder
......@@ -137,10 +137,10 @@ def addALICE_TPC(transp_par,rgb_v):
def importALICE_detailed_TPC(transp_par,blender_path):
# Materials
createMaterial("tpc_part_1",R=0,G=1,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.2,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_2",R=1,G=1,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.2,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_3",R=1,G=0,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.2,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_4",R=0,G=1,B=1,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.2,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_1",R=0,G=1,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_2",R=1,G=1,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_3",R=1,G=0,B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("tpc_part_4",R=0,G=1,B=1,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.4,emit=0.3,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# Import detailed TPC
#
......@@ -160,7 +160,7 @@ def importALICE_detailed_TPC(transp_par,blender_path):
def addALICE_TRD(transp_par,rgb_v):
# Material
createMaterial("TRD",R=rgb_v[3],G=0,B=rgb_v[3],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.15,emit=0.8,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("TRD",R=rgb_v[3],G=0,B=rgb_v[3],shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.3,emit=0.8,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# Add "hole" to subtract from the middle
bpy.ops.mesh.primitive_cylinder_add(radius=2.9, depth=6, vertices=18, view_align=False, enter_editmode=False, location=(0, 0, 0)) #smaller cylinder
......@@ -214,7 +214,7 @@ def addALICE_TRD(transp_par,rgb_v):
def addALICE_EMCal(transp_par,rgb_v):
# Material
createMaterial("emcal",R=rgb_v[1],G=rgb_v[1],B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.05,emit=1.5,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
createMaterial("emcal",R=rgb_v[1],G=rgb_v[1],B=0,shadows=False,cast_shadows=False,transparency=True,alpha=transp_par*0.1,emit=1.5,specular_alpha=0,fresnel_factor=5,fresnel=0.3)
# Add cylinder for EMCal
bpy.ops.mesh.primitive_cylinder_add(radius=4.7, depth=5.1, vertices=19, view_align=False, enter_editmode=False, location=(0, 0, 0))
......
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