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# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi 120 90
#
# Specify zoom value:
/vis/viewer/zoom 0.8
#
# Specify style (surface or wireframe):
#/vis/viewer/set/style wireframe
#
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 2 m
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/drawByParticleID-0/set mu+ violet
/vis/modeling/trajectories/drawByParticleID-0/set gamma gold
/vis/modeling/trajectories/drawByParticleID-0/set e+ blue
/vis/modeling/trajectories/drawByParticleID-0/set e- red
/vis/modeling/trajectories/drawByParticleID-0/set neutron white 
/vis/modeling/trajectories/drawByParticleID-0/set pi+ magenta
/vis/modeling/trajectories/drawByParticleID-0/set pi- pink
/vis/modeling/trajectories/drawByParticleID-0/set proton yellow
#Available colours:
#  aquamarine, black, blue, blueviolet, brown, cadetblue, coral, cornflowerblue, cyan, darkgreen, darkolivegreen, darkorchid, darkslateblue, darkslategrey, darkturquoise, #dimgrey, firebrick, forestgreen, gold, goldenrod, gray, green, greenyellow, grey, indianred, khaki, lightblue, lightgrey, lightsteelblue, limegreen, magenta, maroon, #mediumaquamarine, mediumblue, mediumorchid, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, navy, navyblue, orange, #orangered, orchid, palegreen, pink, plum, red, salmon, seagreen, sienna, skyblue, slateblue, springgreen, steelblue, tan, thistle, turquoise, violet, violetred, wheat, white, #yellow, yellowg
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush
# "Water Tank" is transparent blue to represent water
/vis/geometry/set/colour Tank 0 0 0 1 .3