# Macro file for the visualization setting in the initialization phase # of the B1 example when running in interactive mode # # Use these open statements to open selected visualization # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create an OpenInventor view: #/vis/open OI # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .heprep file suitable for # viewing in HepRApp: #/vis/open HepRepFile # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 100 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth #/vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/verbose true #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Aumentando o vis displaylistlimit que nao roda a imagem se simulação utilizar muita memoria /vis/ogl/set/displayListLimit 10000000000 # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2 # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Decorations # Name /vis/set/textColour green /vis/set/textLayout right /vis/scene/add/text2D 0.9 -.9 24 ! ! Cosmic Rays # or, if your system does not support right-adjustment #/vis/scene/add/text2D 0 -.9 24 ! ! Cosmic Rays /vis/set/textLayout # Revert to normal (left adjusted) layout /vis/set/textColour # Revert to default text colour (blue) # # Frame /vis/set/colour red /vis/set/lineWidth 2 /vis/scene/add/frame # Simple frame around the view /vis/set/colour # Revert to default colour (white) /vis/set/lineWidth # Revert to default line width (1.) # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush /vis/modeling/trajectories/list