ActionInitialization.cc 3.85 KB
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//
// ********************************************************************
// * License and Disclaimer                                           *
// *                                                                  *
// * The  Geant4 software  is  copyright of the Copyright Holders  of *
// * the Geant4 Collaboration.  It is provided  under  the terms  and *
// * conditions of the Geant4 Software License,  included in the file *
// * LICENSE and available at  http://cern.ch/geant4/license .  These *
// * include a list of copyright holders.                             *
// *                                                                  *
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// * institutes,nor the agencies providing financial support for this *
// * work  make  any representation or  warranty, express or implied, *
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// * use.  Please see the license in the file  LICENSE  and URL above *
// * for the full disclaimer and the limitation of liability.         *
// *                                                                  *
// * This  code  implementation is the result of  the  scientific and *
// * technical work of the GEANT4 collaboration.                      *
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// ********************************************************************
//
//
/// \file B1ActionInitialization.cc
/// \brief Implementation of the B1ActionInitialization class

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#include "ActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
#include "EventAction.hh"
#include "SteppingAction.hh"

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ActionInitialization::ActionInitialization()
 : G4VUserActionInitialization()
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=======
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#include "B1ActionInitialization.hh"
#include "B1PrimaryGeneratorAction.hh"
#include "B1RunAction.hh"
#include "B1EventAction.hh"
#include "B1SteppingAction.hh"
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#include "B1TrackingAction.hh"
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B1ActionInitialization::B1ActionInitialization(B1DetectorConstruction *Detector)
 : G4VUserActionInitialization(),
 fDetectorConstruction(Detector)
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{}

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ActionInitialization::~ActionInitialization()
{}

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void ActionInitialization::BuildForMaster() const
{
  RunAction* runAction = new RunAction;
  SetUserAction(runAction);
}

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void ActionInitialization::Build() const
{
  SetUserAction(new PrimaryGeneratorAction);

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  RunAction* runAction = new RunAction;
  SetUserAction(runAction);
  
  EventAction* eventAction = new EventAction(runAction);
  SetUserAction(eventAction);
  
  SetUserAction(new SteppingAction(eventAction));
}  
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  //adicionando Tracking Action
  B1TrackingAction* trackingAction = new B1TrackingAction(fDetectorConstruction); //cria objeto trackingAction, da classe B1TrackingAction
  SetUserAction(trackingAction);

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  B1RunAction* runAction = new B1RunAction;
  SetUserAction(runAction);
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  B1EventAction* eventAction = new B1EventAction(runAction);
  SetUserAction(eventAction);
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  SetUserAction(new B1SteppingAction(eventAction));
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}
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