print particle colors and changed drawparticle

parent df685a37
......@@ -42,9 +42,10 @@
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
#/vis/modeling/trajectories/create/drawByCharge
#/vis/modeling/trajectories/drawByCharge-0/verbose true
#/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
#/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Aumentando o vis displaylistlimit que nao roda a imagem se simulação utilizar muita memoria
......@@ -63,8 +64,9 @@
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2
# To select or override default colours (note: e+ is blue by default):
#/vis/modeling/trajectories/list
#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
......@@ -97,3 +99,4 @@
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush
/vis/modeling/trajectories/list
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